F.A.B.L.E.

F.A.B.L.E. is an award-winning experiential game themed around the nature of consent, which formed part of the Hedonism exhibit at the Museum of Discovery.

Open from May to October 2019, F.A.B.L.E. introduced visitors to Quasely, a strange alien seeking “connectication. Those embarking on this quest must understand the four principles of informed consent if they to establish a lasting relationship. Featuring six interactive stations, three mini games, and a mobile app that guides users through the experience, the game uses AR marker recognition, BLE beacons, and depth-cameras installed throughout the exhibit to draw players into Quasely’s universe.

As lead designer, my role involved working closely with writer Scott Edgar to shape the user journey and manage the development of the digital content. I created all of the visual effects seen in both the app and the mini-games.

F.A.B.L.E. was a very challenging and ambitious project which almost killed me. I’m immensely proud of what we achieved.

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