Open from May to October 2019, F.A.B.L.E. introduced visitors to Quasely, a strange alien seeking “connectication“. Those embarking on this quest must understand the four principles of informed consent if they to establish a lasting relationship. Featuring six interactive stations, three mini games, and a mobile app that guides users through the experience, the game uses AR marker recognition and BLE beacons installed throughout the exhibit to draw players into Quasely’s universe.
As lead designer, my role involved working closely with writer Scott Edgar to shape the user journey, and to manage the development of the digital content. I also created the visual effects seen in both the app and the digital mini games.
F.A.B.L.E. was a very challenging and ambitious project which almost killed me. I’m immensely proud of what we achieved.